We had our second GURPS Dungeon Fantasy session on September 2. The players in attendance were Lisa (playing Sydney Swann, human swashbuckler), Phil (Finnegan Longstride, halfling cleric of the Stranger), Bonnie (Grizena, half-ogre barbarian), Caleb (Powder, wizard), Barry (Reggie, ogre monk), Kevin (Clint Carver, butcher and warrior), and Mike (Humphrey Hemmingsworth, holy warrior). Adam was unable to attend, and asked that his character, Ash, be run as an NPC.
Recap
Sydney and Finn have built a fire and
set up camp while Ash scouts the area. When they notice that he
hasn't returned, Sydney stands and draws his blades.
Five people emerge from the woods and
approach the camp. Two are unusually tall. One is a blue skinned ogre
dressed in a monk's robes. Another is a half-ogre in old fashioned
bronze armor plates bearing a hooded falcon. With them is a fat bald
man dressed in a leather apron, an albino dressed all in purple, and
finally, a holy warrior. There is a tense exchange of introductions,
but upon learning Finn's name, the holy warrior smiles broadly. He
has heard of Finnegan Longstride, and couldn't be happier than to
join forces with him.
It seems that the holy warrior,
Humphrey Hemmingsworth, is searching for demons. He is accompanied by
his half-sister, Grizena (the half-ogre) and some friends, the ogre
monk Reginald, Powder, a lightning-obsessed wizard, and Clint Carver,
a former butcher who has hit the open road seeking adventure. There
have been rumors of demonic activities along the southern frontiers,
and Humphrey wants to see if there is any truth to these rumors. He
intends to put any heretics he finds to the sword, and root out any
evil he discovers.
Finn tells Humphrey and his companions
that they will have word of a particular band of demonic cultists the
next day. He describes the destruction of the town of Haven. He goes
on to describe the encounter they have just had with the kappa, Maki.
The groups agree to join forces. At this, Ash emerges from his
vantage in the trees.
That evening, before supper, Finn does
a little scouting around. He gathers edible plants and sees evidence
of many small animals active in the area. When he mentions this to
the others, Grizena and Ash each decide to go off hunting. Ash
returns with only a squirrel. A bit later, Grizena returns, as well.
Her falcon, Peekaboo, has come back with a goblin's hand. This alarms
the adventurers. They decide to set double guards for the night, and
do some more extensive searches in the morning while they wait for
the kappa to return.
The night passes without event, with
none of the guards detecting anything untoward. In the morning, the
party splits up to search for the source of this goblin's hand.
Reggie and Powder will accompany Ash. Humphrey and Clint will
accompany Grizena. Finn and Sydney will stay at the campsite and
await Maki's return.
The two search teams make their way to
the area where Grizena and Peekaboo were hunting the evening before.
Grizena indicates the general direction that Peekaboo flew when
released. Ash's team goes that direction, while Grizena's team
searches closer in.
Ash finds something that he finds
compelling, and beckons Reggie and Powder to follow him, quickly. The
three start moving into the woods at high speed. Ash is always up
ahead, moving quietly, while Reggie and Powder follow, making
somewhat more noise. Ash stops periodically to wait for his
companions, while scanning the woods or examining some further clue.
After a time, they come upon a campsite with an extinguished fire.
After examining the site for a minute, Ash says something cryptic to
Reggie and Powder, then disappears into the woods. Reggie and Powder
look to one another and shrug, then attempt to follow, but cannot
determine where exactly Ash has gone. As they try to find him, they
are attacked by archers. A first volley from the woods misses. Reggie
starts running toward the source of the arrows, and Powder prepares a
Ball of Lightning to throw. The second volley helps the two identify
exactly where the ambushers are hiding, and Reggie continues his
charge. He is hit by a pair of arrows on his way, but shrugs off the
wounds and keeps running. Powder throws his spell at the attackers,
but misses.
Reggie engages four goblin archers. He
attempts to disarm them all, but is at first unsuccessful. Two of the
archers have dropped their bows and one starts slicing up Reggie's
flank. He doesn't do much damage to the ogre's tough skin, but does
draw some blood. While Powder readies another spell and closes the
distance a bit, Reggie is able to disarm the goblins readying new
arrows and renders one of the knife-bearing goblins unconscious. The
last turns to flee, and Reggie gives chase. About this time, Powder
casts Concussion, stunning everyone (including the ogre). Three
goblin throats are cut, and one goblin prisoner is bound. The
adventurer's notice that one of the goblins has a strip of black
silk, very much like the cloth Ash wears, wrapped around his arm.
Reggie gingerly carries the prisoner back to camp for questioning.
In the clearing, Grizena finds many
goblin tracks. Following them leads her back to the stream. Her team
returns to camp to report.
At the camp, Maki returns to tell
Sydney what he has discovered. It seems that his cousins upstream
witnessed the cultists crossing back across the creek. Sydney and
Finn surmise that the cultists, after raiding the town of Haven, have
returned home. Maki teaches Sydney how to call him when he wants
Maki's help. He tells Sydney that there is a fortress nearby with a
fountain fed by a spring, and that the kappas' stream is connected to
this sprint, too. Sydney gives Maki the head of the squirrel that Ash
killed the night before, and bids him farewell for now. Maki takes
his leave.
When the party is back together, save
Ash, they set about interrogating the goblin. There is a lot of
contention about how to proceed, and the goblin, Greegark, is hostile
and not inclined to cooperate. Reggie acts as interpreter, and
injects his own thoughts on how to go about questioning the goblin,
who spits and makes threats and displays an unfortunate lack of fear.
Eventually, Finn decides that showing the goblin some kindness might
get better results. He is rewarded by a nasty bite to his hand.
Sydney had wandered away from the interrogation, disliking the
argument and the goblin itself. He hears Finn cry out when he is
bitten, though, and leaps back to the goblin, stabbing him and
slashing his throat. Thus ends the interrogation of Greegark the
goblin. The companions sever his head to leave for Maki.
The party decides that they will have
better light to track the goblins if they start the next day, so they
set watches once more and get some more rest. Finn's cooking has
improved dramatically, and he prepares excellent meals from the
rations and foraged wild vegetables.The three doubled watches pass
without event, and in the morning, everyone follows the route taken
by Ash, Reggie, and Powder to see if they can find the goblins or Ash
or both.
The site of the ambush is much as
Reggie and Powder left it. Sydney and Finn agree that the black silk
that the dead goblin wears is very much like the cloth that Ash
wears. There is some debate about whether Ash is in league with these
goblins or whether he has been captured by them. Grizena leads the
adventurers the way that the goblin ambushers had come. She tracks
them to a place where a battle has been fought. There is a lot of
goblin blood, as well as a single shuriken, which Powder collects.
The goblin tracks lead onward, and
Grizena leads the party in pursuit. They come to a old, stone-lined
road, with grass sprouting from cracks. There are muddy footprints,
which most of the party feels lead to the right. Powder interprets
things differently, and argues that the track indicate that at least
someone went to the left. He is over ruled, and the party turns to
follow the trail most of them feel the goblins took, along the road.
The road winds to the east. Over the
next few hours, the terrain changes. The road borders a swamp on the
south side, with a ruined monastery building just visible off the
road. The terrain to the north of the road rises sharply, and
eventually the road climbs into the thickly forested hills. Finn and
Reggie decide that the hike would be more pleasant if they had a few
drinks from Reggie's cask of beer. With Reggie pouring, Finn is soon
having difficulty walking, so Reggie carries him as they finish off
the barrel. As the sun drops behind them, the companions see a break
in the trees on the left. There is a broad path with conspicuous
goblin-like footprints. They road ahead is even more broken, with
thicker weeds choking it. It seems evident that the goblins the party
is pursuing left the road here.
The companions follow the trail into
the woods. It leads them to a steep walled valley. Smoke rises from
various places along the valley walls. To the left, they spot a cave
entrance. Looking right, they see other cave entrances. The left most
cave entrance is tidy , with brush cut away and swept rock. Off to
the right, a cave at the level of the valley floor is bordered by
neat piles of bone, scrap metal, and dung. Higher on the right valley
wall opens another cave, flanked by four platforms bearing skulls and
severed heads.
The party starts toward the tidy cave
on their left. They hear shouting from behind yet another cave near
this, at first concealed by a big pine tree. “Give it back, Bree!”
shouts a loud, deep voice. “No, it is mine now!” answers another
deep voice. Examination of this cave reveals that the opening is
covered by a large, poorly cured hide. The mouth of the cave is
surrounded by bones, bodily waste, and bits of trash.
Clint calls out to the cave entrance.
“Fair maiden! Do you require rescue or assistance?” He is
answered by silence from the cave and pointed stares from his
companions. The others find the silence from the cave a little bit
ominous.
About this time, they notice that
Sydney and Finn are missing. They backtrack and discover Finn asleep
on the path at the opening of the valley. Reggie opens his empty
barrel and stuffs Finn inside for safe keeping. Grizena finds tracks
that indicate that Sydney has gone to the cave decorated with the
skulls...
Session two continues here.
Session two continues here.

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