The fourth session was October 7th. Only Adam (Ash, shadow elf ninja) and Mike (holy warrior) attended. Most of the others were at a concert or otherwise occupied.
Ash and Humphrey set about exploring
town, while the others see to their own individual concerns. The two
make an odd couple, wandering around town and making acquaintance
with the townsfolk.
First, the two go to the blacksmith's
shop. There, they meet Mack Guffin, the smith. They talk with him for
a while, determining that Broder's royal garrison keeps him pretty
busy, but that there is a lack of metal locally. Most of what he does
is repair. It is fortunate that he stays so busy, since his wife's
carpentry business has dried up since the renovations to the outer
walls have been completed. Humphrey asks about having a new edge put
on his greatsword. Mack asks him to return later while his wife is
around. He says that he likes her to consult on what he charges,
since he is more of a craftsman than a businessman. Humphrey and Ash
share a raised eyebrow upon hearing this, and agree to return a
little later.
Wandering around further, the two find
the stables, which appear underpopulated. They also find the
gatehouse to the inner bailey of Broder Keep. Humphrey asks for an
audience with the boss. The soldiers tell the two that Broder is led
by Castellan Josk Blackmun, but that all appointments must be made
through his advisor, Essentia Nells. Ash demands that this Essentia
attend them at once. Humphrey gives the guards an apologetic look and
asks that Miss Nells meet with them when it is convenient. One of the
guards agrees to inform the advisor that the two want to talk to the
big man, and goes inside the gatehouse to retrieve her.
Essentia Nells is not what the two were
expecting. She is an otherworldly looking woman, with flowing blue
hair, bluish-white skin, and glowing blue eyes. Humphrey and Ash are
both taken aback. Humphrey recovers from his surprise first, and
politely inquires why her appearance is so strange. Essentia tells
the two that she is descended from a priest and his divine servitor,
and so she is half spirit. She doesn't remember much of her mother,
but was raised by her father, long, long ago. When he died, she
continued to live in the area, sometimes making Broder Keep her home.
She is hundreds of years old, and spent much of that time alone. She
came to know the castellan, and has decided that he is a good man who
she will aid in his efforts at Broder.
Humphrey and Ash make an appointment
through Essentia to see the castellan in the afternoon. They leave
the gatehouse and head back toward the smithy, to see if Mrs. Guffin
has returned.
On the way, they see a halfling
watching them and smoking his pipe from a second story window in a
brightly painted building. He beckons them to come and have a word.
Entering his richly appointed
Guildhouse, the two meet Harnost Labingi, master of the Broder
Merchant's Guild. He talks to them for a while, discussing his hopes
to expand trade in the area, and increase the influence of his
fledgling guild. The organization has its roots in Shayfrim, but was
only a marginal player there, unequal to the older and more
established trade guilds. By starting with a younger settlement,
Harnost hopes that his guild will grow with the town. He then veers
onto a slightly racist condemnation of elves in general and druids in
particular, claiming that they are both anti-business and prone to
blood sacrifice and debauchery, although which among these is the
greater flaw, it is hard to sort out. He seems to come to himself
after a moment, and apologizes to Ash, claiming that he was referring
to Wood Elves, not Shadow Elves, but Ash claims to take no offense.
He tells Harnost that indeed, the wood elves will one day receive the
doom that they deserve. Harnost leaves the subject of perfidious
elves and discusses banking, recommending that the two conduct any
financial affairs through Geoffrey Mason, the local banker (and guild
member). He vouches for Geoffrey's honesty and discretion, and claims
to keep all his own wealth with the bank. Humphrey and Ash politely
thank Harnost for his hospitality and agree to look into the bank at
their leisure.
At this point, Ash and Humphrey split
up. Ash claims he wants to see to business that a good man like
Humphrey will have no interest in, and Humphrey is not inclined to
part with the Shadow Elf for a while. Humphrey makes for Mack's
Forge, while Ash heads back to Fountain Square and the Tipsy Mermaid
Tavern.
At the smithy, Humphrey finds that Oawe
Guffin, Mack's wife, has returned. She tells him that for 40 silver
pieces, Mack can hone and improve Humphrey's sword and have in done
by nightfall. Humphrey agrees to this, and leaves his sword to be
serviced. He strolls around outside, awaiting his appointment with
the castellan. He watches children smashing bugs which explode in
little puffs of fire, while the grooms from the stables walk the
rundown horses in their charge around the road in front of the inner
gate for exercise.
Ash attends to his business and returns
to meet with Humphrey just in time for their appointment.
Essentia meets the two at the
gatehouse, and asks them to remove all their weapons before entering
the inner bailey. Humphrey places his javelins on the bench she
indicates. When Ash places his sword on the bench and steps back,
Humphrey gives him a stern look and demands, “Come on.” Ash
places some more weapons on the bench, grudgingly. Essentia promises
them that no one will molest their belongings, but that no one may
enter the inner bailey armed, unless under the command of Castellan
Blackmun. A guard pats them each down, then the two adventurers are
admitted into the courtyard beyond the gatehouse.
Inside, they find many soldiers
drilling. A half dozen are practicing jousting to the right, while on
the left, some oare receiving instruction in polearm fighting while
others engage in calisthenics. Tents line the edge of the bailey.
Essentia leads Ash and Humphrey through all this, directly to the
castle opposite the gatehouse.
They enter to small castle, into a
round hall with a ring shaped ribbed vault above. At the top of a
stairway sits a halfling in fine clothes. He smiles widely and
stands, welcoming the two to Broder Keep, and introduces himself as
Josk Blackmun.
During the interview that follows,
Essentia, Josk, Ash and Humphrey walk along the battlements on the
roof of the castle. Looking out into the heavily wooded hills, Josk
explains that the king has charged him with pushing the borders of
the kingdom south, and claiming all the land they see. He dreams of
farms and lumbermills. He says that he expects trouble from the wood
elves to the south, in Llanowar Forest. He tells Humphrey and Ash
that these elves regard the woods as sacred. They will certainly
oppose the king's will. Complicating his task, merchants who supply
Broder Keep have been falling prey to bandits and monsters from the
the wild lands surrounding them. Josk is pleased to see bold men like
Humphrey and Ash arrive at the keep. He hopes that they will find it
profitable to hunt down the goblin bands that plague him, and bring
any bandits to justice. His own soldiers have been killed patrolling
the area, and he has been unable to replace them from the royal army,
so he is reluctant to send out any more to die. Those he lost were
mostly mounted knights, and he is now reliant on infantry to a
distressing degree. Ash points out that dangerous work like this
deserves some consideration from those who benefit from it. Josk
smiles and offers a bounty on goblin ears, paying 3 silver per pair,
4 silver for hobgoblin or orc. Ash asks about what he might pay for
the ears of human bandits. Essentia points out that determining the
evil intentions of a human based on his ears is difficult, while
goblins and orcs are clearly up to no good.
Josk uses this to segue to a concern of
his. He has heard that the holy warrior, in addition to keeping
company with a shadow elf, travels with two ogres. Can they be
certain that the keep is safe when ogres are admitted inside?
Humphrey informs him that one of the ogres is only a half ogre, and
what is more, is his sister. The other is a monk, and has proven to
be a good and faithful companion. Humphrey takes responsibility for
their behavior. Josk accepts this. Essentia comments that this
interview has revealed clearly that Ash is trustworthy as long as
their enemies have ears to collect. She then reminds Josk that he has
business to attend to, and that he and his secretary have had enough
of a break. Josk cheerfully bids the two farewell before going back
to his work.
Ash and Humphrey get some dinner and
beer at the Tipsy Mermaid. When Humphrey tips his server, she becomes
overly familiar with him. He adopts a frosty manner in response, but
includes an identical gratuity on his next rounds as well. Ash stiffs
the server and watches the interplay between the two humans with
amusement. He suggests that the two of them go to the valley they
found earlier to scout it out. Humphrey is against it. He suggests
that they should wait until the others are available, so that they
can assault any evil beings they find in force. Ash shrugs and
agrees. “I guess someone must attack from the front, if only so
that the enemy doesn't see what is attacking from the side.”
After dinner, Humphrey collects his
sword, pays the smith. The two adventurers return to the inn to rest
up and await their companions.
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